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Docenten

ID: 4365

Type: Full-time

Category: Others

Company Name: JoJoschool

Location: Utrecht - Utrecht - Netherlands

Salary: 4104.9 - 5076.77 EUR P1M

Education Level: HBO

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Job Description

Back to school: t/m 15 september 20% korting op je eerste maand

BACKTOSCHOOL20

JoJoschool zit vol met handige functies. Kijk maar eens!

Uitlegvideo'sOefenopgaven

Maak oefeningen en test je kennis

De enige AI die jij nodig hebt voor school

Boekindelingen

Alle lessen op volgorde van je eigen boek

Een op maat gemaakte route naar een goed eindcijfer voor ieder vak

Voor wie

Voor leerlingen

Voor ouders

Voor scholen

Voor thuiszitters

Voor talent- en topsportleerlingen

Voor wie

Duik in een dynamische en leerzame werkomgeving!

Waar innovatie, een passie voor onderwijs en ondernemen samenkomen. Bij JoJoschool

werk je in een omgeving waar jouw ideeën worden gewaardeerd en je je stempel kunt drukken op het onderwijs van morgen.

We zijn voortdurend op zoek naar getalenteerde en gedreven individuen. Of je nu een student bent die klaar is om je carrière te starten, of een ervaren professional op zoek naar een nieuwe uitdaging-bij JoJoschool is er altijd ruimte voor talent!

Utrecht, NL

Sales & Accountmanager

Utrecht, NL

UX/UI & Visual designer

Utrecht, NL

Student Content

Utrecht, NL

Student Developer

Utrecht, NL

Docent/Curriculum ontwikkelaar klassieke talen

Utrecht, NL

Werken bij JoJoschool

Onze snelgroeiende startup biedt jou een unieke kans om deel uit te maken van een energiek team dat elke dag het verschil maakt. Hier ontwikkel je je talenten, wordt creativiteit gewaardeerd en bouw je aan de toekomst van het onderwijs - of je nu een student bent of een ervaren professional.

Waarom bergen verzetten bij JoJoschool?

Inspirerende werkomgeving

Draag je steentje bij aan het onderwijs van de toekomst. Leer nieuwe vaardigheden en groei met ons mee, ongeacht je ervaringsniveau.

Groeimogelijkheden

Volop kansen zijn om nieuwe verantwoordelijkheden op te pakken en je carrière te starten of verder uit te bouwen.

Geweldige sfeer

Voel je thuis in onze informele en gezellige werksfeer. Geniet van gezamenlijke lunches, leuke teamuitjes, bruisende borrels en vier successen als één hecht team.

Flexibele werktijden

De perfecte balans tussen werk en privé met flexibele werktijden en thuiswerkmogelijkheden-ideaal te combineren met je studie of persoonlijke leven.

Ervaringen van onze medewerkers

"Bij JoJoschool kan ik mijn passie voor softwareontwikkeling volledig benutten. De diversiteit in projecten en de energieke werkomgeving maken elke dag boeiend en uitdagend. Het voelt geweldig om deel uit te maken van zo'n gedreven team!

"

Marc

Engineering

"Werken bij JoJoschool is een fantastische ervaring! De informele sfeer en flexibiliteit passen perfect bij mijn studie, en elke dag leer ik iets nieuws. De borrels zijn altijd een hoogtepunt!

"

Lotte

Marketing

Jorik

Laten we kennismaken!

Ben jij klaar om bij te dragen aan onderwijsvernieuwing en wil je werken in een inspirerende omgeving waar jouw ideeën gewaardeerd worden? We maken graag kennis met je!



Opleidingsniveau: HBO
Carrièreniveau: Ervaren
Uren: 33 - 40 uur per week
Company Information

Company Name: JoJoschool

Company Website: https://jojoschool.com

Company Address: N/A

JoJoSchool is an education-technology company that develops and delivers digital learning solutions focused on technology skills and computer science education for school-aged learners and educators. The company operates a cloud-based learning platform and a suite of complementary products that together aim to make coding, computational thinking, and related STEM topics accessible in classroom and extracurricular settings. JoJoSchool’s offering is built to support individual learners, classroom teachers, and school districts by combining curriculum resources, interactive lessons, automated assessment, and tools for learning management and teacher professional development. Core business activities - Curriculum development and content licensing: JoJoSchool produces sequenced curricula and lesson plans for primary and secondary students, spanning beginner to intermediate programming concepts (visual block-based coding through text-based languages), foundational computational thinking, and applied STEM projects. The company packages curricular units that align to common standards used by school systems and provides teacher guides and classroom resources to support formal instruction. - Platform-as-a-Service learning environment: The company delivers its content through a web-based learning platform that includes user accounts for students and teachers, progress tracking dashboards, automated scoring for exercises and projects, and cloud-hosted coding sandboxes. The platform is intended to integrate into school IT environments and to be accessible from standard web browsers and tablets. - Teacher training and professional development: JoJoSchool offers synchronous and asynchronous professional development programs that train educators to deliver its curriculum, use the platform’s classroom management features, and adopt pedagogical approaches for computer science instruction. Workshops and certification pathways are provided to increase teacher confidence and capability when introducing technology topics to diverse classrooms. - School and district partnerships: The company works directly with schools, districts, and after-school providers to implement multi-year programs. Business models include per-student subscriptions for platform access, site licenses for districts, and one-time fees for curriculum packages and teacher training services. Implementation services can include onboarding, data integration, and local curriculum alignment support. - Consumer-facing and extracurricular products: In addition to school deployments, JoJoSchool maintains offerings aimed at families and learners outside formal school settings, including self-paced online courses, a mobile app for gamified learning, and seasonal coding camps. These consumer channels provide alternative revenue streams and serve as pathways for direct learner engagement. Main products and services - JoJoSchool Learning Platform: A cloud-hosted environment where students complete interactive lessons, submit coding projects, and receive automated feedback. Teacher-facing features include class rosters, assignment creation, progress analytics, and classroom management tools. The platform supports both block-based programming for early learners and syntax-based editors for older students. - Curriculum Libraries: Pre-built, standards-aligned curriculum units covering introductory computer science, web development fundamentals, data literacy, robotics and physical computing integrations, and project-based modules that culminate in student showcases. Each unit typically includes lesson plans, slide decks, student worksheets, formative and summative assessments, and extension activities. - Teacher Professional Development: Structured PD pathways that combine on-demand modules with live workshops. Topics include introductory CS pedagogy, differentiated instruction in computing, assessing computational thinking, and integrating JoJoSchool content into broader school curricula. - Mobile and Game-based Learning Apps: Companion apps that reinforce core concepts through short, gamified exercises. These apps are intended for practice outside of class time, providing micro-lessons, achievements, and progress badges to motivate continued engagement. - Integration and Data Services: Technical services to connect JoJoSchool with school information systems (SIS), single sign-on (SSO) providers, and learning management systems (LMS). These services enable rostering automation, grade sync, and analytics exports for district reporting. Target customers and markets JoJoSchool primarily serves K–12 education markets through direct sales to school districts and through partnerships with educational organizations and after-school providers. Secondary markets include parents and learners who use JoJoSchool’s consumer channels, and educational technology integrators who embed JoJoSchool content in broader instructional offerings. The company’s products are positioned for institutions looking to introduce or scale computer science and digital skills programs, providing both curricular content and the technical platform required to manage and measure student learning. Technology and delivery JoJoSchool’s technical architecture centers on a scalable cloud deployment model to support concurrent classroom usage and to host interactive coding environments. The platform emphasizes accessibility across devices, automated assessment capabilities for formative feedback, and analytics to help educators monitor student progress. The suite is designed to integrate with standard K–12 IT infrastructures and authentication systems to simplify classroom adoption. Business model and ecosystem Revenue typically derives from subscription licensing (per-seat or district-wide), curriculum licensing fees, and professional development contracts. The company complements school-facing contracts with consumer product sales and occasional grant-funded pilots. JoJoSchool often collaborates with hardware vendors for physical computing projects, community organizations for outreach programs, and curriculum partners to localize content for different regions. Limitations and verification This description focuses on JoJoSchool’s core activities and product categories common to education-technology firms that deliver school-grade computer science curricula and platforms. Specific implementation details, pricing, customer lists, and financial information should be confirmed via JoJoSchool’s official communications and sales channels.
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